Narrative Design in Dark Souls
Over at Gamasutra, Tom Battey has conjured an article in which he explores the unique approach to storytelling found in Dark Souls:
Full Story: HEREIn the Souls games, the narrative is woven directly into the world of the game. There are three primary ways the player can access narrative information; through the dialogue spoken by non-player characters, in the descriptions of the items found strewn across the world, and from the visual design of the world itself. Only by engaging with all three of these narrative devices can a player begin to get a wider picture of the game's larger story.