Female Representation In Desktop Dungeons
Some interesting and thoughtful stuff from QCF Design, the makers of Desktop Dungeons:
It's very nice to see game developers engaging with this issue and interrogating their own experience. The whole piece is worth a read, right HERE.Quite frankly, we wanted the women in DD’s universe to be adventurers first and runway models second. This adjustment turned out to be startlingly non-trivial – you’d think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a “good female look” (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.