Female Representation In Desktop Dungeons

Some interesting and thoughtful stuff from QCF Design, the makers of Desktop Dungeons:
Quite frankly, we wanted the women in DD’s universe to be adventurers first and runway models second. This adjustment turned out to be startlingly non-trivial – you’d think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a “good female look” (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.
It's very nice to see game developers engaging with this issue and interrogating their own experience. The whole piece is worth a read, right HERE.