Joe Abercrombie plays Bioshock Infinite
Mr. Joe writes up his thoughts on Bioshock Infinite, and finds the game a messy success:
SOURCEThe crowning glory though is Elizabeth, co-star, companion, axle of the plot and emotional anchor of the story. Generally speaking, in video games, no one likes an escort mission. Companions are dumb, boring, get in the way, get themselves killed, undermine any sense you’re in a real place containing real people. This is the first time I’ve ever seen one work anywhere near so well. She’s superbly designed – hitting that spot between realism and cartoon-i-ness, actually useful from a gameplay standpoint, and highly expressive (especially about the eyebrows), her reactions adding extra emotion to the events, providing a naive counterpoint to the used-up pessimism of the central character. In a way the whole plot (and indeed experience of the game) is based around their relationship. On occasion you’ll see the joins – she’s got a habit of flicking coins at you when you’re concentrating on something else, sometimes not looking right at you during an emotional speech, but overall she’s a pretty amazing achievement.