Tuesday, February 24, 2015

Narrative Design in Dark Souls


Over at Gamasutra, Tom Battey has conjured an article in which he explores the unique approach to storytelling found in Dark Souls:
In the Souls games, the narrative is woven directly into the world of the game. There are three primary ways the player can access narrative information; through the dialogue spoken by non-player characters, in the descriptions of the items found strewn across the world, and from the visual design of the world itself. Only by engaging with all three of these narrative devices can a player begin to get a wider picture of the game's larger story.
Full Story: HERE

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Wednesday, February 4, 2015

Dark Souls 2: Scholar of the First Sin

Dark Souls 2 is being remastered for PS4 and Xbox One. It will include the three DLC packages that were released, plus the developers are adding a bunch of new enemies and items, new encounters, and generally sticking their hands into it and mixing things up a bit. It's not yet clear if the game will feature the mythical 'lost lighting system' which was shown off in pre-release demos, but then was strangely absent when the game launched. However, there's no doubt it will look better and run more smoothly on the current generation consoles.

Trailer:


Dark Souls 2: Scholar of the First Sin releases April 07 2015

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