Dragon Age: Inquisition launches October 10, 2014, for PS4, Xbox One, PS3, Xbox 360 and PC.
Full Story: HEREGeek Love knocked me out, too. Reading it for the first time at 16, I couldn’t shake it from my brain—I didn’t want to—even as I tore through other novels. It was that glorious age when reading isn’t an escape, it’s your actual life; when everything outside of books becomes suffused with the stories you’re soaking in. I recognized something in Geek Love that I’d always loved in comic books, the idea of a character’s strangeness as the source of her strength. Like the members of the Justice League, or the Fantastic Four, the Fabulon freaks are all misfits, each with a singular skill. As a kid, I wanted to have some special power—invisibility, especially; I wanted to be like everyone else, but also, somehow, secretly special and indomitable. In Dungeon Master, an early role-playing videogame I’d played on the Atari computers in middle school, you began the game by choosing your characters and their special talents. I loved the idea of selecting magical powers, of building a unique persona from a menu of skills and capabilities. The Binewskis, these incredible freaks, and their demented familial struggles helped me feel better about my own family problems, my own powerlessness. The book inverted the cold adolescent truth that what makes you different curses you.
It's very nice to see game developers engaging with this issue and interrogating their own experience. The whole piece is worth a read, right HERE.Quite frankly, we wanted the women in DD’s universe to be adventurers first and runway models second. This adjustment turned out to be startlingly non-trivial – you’d think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a “good female look” (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted.
Full Story: HEREBetter yet, the second book in this trilogy, Half the World, is done too! Well, I say done, the finished second draft has gone off to my early readers for a first opinion, which I shall attend to and absorb along with some thoughts of mine during March to produce a totally done 3rd draft. Which will then go to editors for further changes. Some more detail on exactly how those processes go down in due course. There’s a fair bit of work still to do on the book, that’s sure, but I think one would have to say that Half the World is looking very good for its provisional publication date of Feb 2015, a mere seven months after Half a King drops.
Full Story: HEREAt its best, a magic system should be an integral part of the overall worldbuilding – and, ideally, the character story. For some writers, this means that the magic system grows out of what they know about a world: the cultures, the land, the politics, even the weather. For others, the workings of the world’s magic – or the life of a character who uses that magic – is the source from which all other aspects of the world are created.
Full Story: HEREThe first chunk of serious revision, going from a first draft to a second, has really become the key phase in the way I’m working these days. The first draft will probably have some dead ends, some wasted time, some plot holes, some blurry, indistinct characterisation, especially at the start. The second draft may still be a little bland (further phases of revision will work on the detail of the primary and secondary characters, the backdrop and the language) but it should be coherent and consistent, with meaningful arcs and believable characters, with plotting that makes sense and is properly developed from start to finish, with no significant dead weight. That’s the hope. There may be some significant scenes to add, some others to take away (though it’s pretty rare for me to cut whole scenes). There’ll generally be an emphasis on cutting – it’s amazing the improvement just cutting out sentences and paragraphs that no longer seem to help can make. There’ll also be some general rewriting and sharpening of language wherever something seems particularly ropey or better ideas occur.