Thursday, February 25, 2016

you with the sad eyes...

April 12.


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Thursday, January 21, 2016

Warhammer Quest

Postie brought us a package today from the U.K.


Thursday, December 31, 2015

Joe Abercrombie: Year In Review

My favourite author has posted his yearly update, reporting on writing and t.v. and whisky and video games:
What with the releases and the touring it’s been a slightly strange, piecemeal year on the writing front.  Jan and Feb were spent finishing off Half a War, which needed a lot of editing (much of it done on the road in Australia).  Then I had a lot of trips and travelling around the two book releases, in between which I was writing the last four or five stories to complete my collection Sharp Ends.  Then, over the last few months, I’ve been working up ideas for a new trilogy in the world of the First Law, and starting to experiment with the first few chapters, which is showing some promise in between my traditional and entirely predictable slumps into pessimistic despondency.  It’s a strange thing – no matter how many books you write you never really feel fully equipped for the one you’re writing.

Full Story: HERE

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Wednesday, December 23, 2015

Rebuilding for Xmas


Monday, December 21, 2015

Seven Game Design Lessons From Netrunner


Here's a pretty good overview of the mechanics and systems of Netrunner:

Many CCG-style card games, starting from genre founder Magic: The Gathering, tend to have a snowball effect, where a player with the best board position (e.g. more cards in play, stronger units on the board) keep on getting a better position, and it gets more and more difficult for the opponent to turn the game around.

In Netrunner instead the actions required to win, as advancing agenda cards for the corp or making runs for the runner, requires the spending of both clicks and actions, so the player that scores points unavoidably gets poorer and the board state moves toward a new balance.This situation makes for boring endgames where there isn’t fun neither in winning or losing. 

To limit this effect there are usually specific cards that balance the situation, destroying all cards in player (Wrath of God in Magic, Valar Morghulis in AGOT:LCG) or giving an advantage to the losing player (Magic Drain in Summoner Wars). Usually these cards are not appreciated by the player, and seen as unexciting necessity.

Full Story: HERE

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Thursday, December 10, 2015

Taking The Black Released


The first chapter pack for the Game of Thrones LCG is now shipping. It's been spotted at local game stores and can be ordered from the Fantasy Flight Games online shop.


Every faction receives new cards to swell its forces as the Westeros cycle begins with Taking the Black. Whether you ride with the knights of the Arbor, trade with merchant princes, or aid the Night’s Watch in its hour of need, you can fully immerse yourself in the world of Westeros with these new cards, including four new plots that offer new deckbuilding opportunities for every schemer and warrior in the realm.

As a Greyjoy player I'm excited to see this new card:



...but I can already hear Sula swearing aggressively.

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Sunday, December 6, 2015

Baratheon vs Stark/Nights Watch

I built a Baratheon Fealty deck for today's game with Sula. I won the first game and she the second, but it was very close. The Baratheon strength is kneeling the opponents characters and not letting them stand. At one point Sula had 8 characters on the board but could only stand two at a time. Seems to be a very powerful control deck.